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siggy38
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U.S. Virtual Goods Market Growing (Poll)

submitted on September 28, 2010 by siggy38 in "Stores / Merchants"
The Inside Virtual Goods report predicts that 2011 revenues for virtual goods — which include things such as better weapons or decorations in games that users pay real money for — will be up 40 percent from $1.6 billion in 2010. The reported was created by Justin Smith, head of Inside Network, and Charles Hudson, who runs the upcoming Virtual Goods Summit. http://venturebeat.com/2010/09.....n-in-2011/
1. Do you play virtual games?
 Online
 Mobile Device
 Both
 No I don't play
2. Have you ever purchased any virtual goods?
 Yes
 No
 or See Results 

        

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  • 81202
    siggy38
    deity
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    Posted by siggy38 on September 28, 2010
    [reply] 2 0
    The term virtual goods refers to digital items that are purchased for use online, in games and on mobile phones.
      81229
    • deby32953
      professor
      Posted by deby32953 on September 28, 2010
      [reply] 1 0
      Siggy, you asked if we played them but didn't have an answer for "No."
    • 81272
    • siggy38
      deity
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      Posted by siggy38 on September 29, 2010 [reply] 0 0
      Added no to the answers. Red Face

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